Game-garden
Posted in AAP on May 25th, 2009 by vietctlhpThis project uses the topological capacity of a game as an organizational device in architectural design. The first phase is to design a garden of 60000 sf.
Game: 3d cousin of tic-tac-toe. Capacity: dictate relationship between pieces by nodes and links.
Site: A transformation of the game is used to create a garden surface, imagined as an abandoned industrial site close to a dam.
The game is modified with physical laws such as gravitational and played on top of the garden surface to generate the first ecological layer of the garden - the water network.
The game is modified again and played on top of the first ecological layer to generate the second layer, and so on.




























